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Develop Competence in Computer and Digital Literacy

The 6 Core Student Outcomes: Develop Competence in Computer and Digital Literacy

 

Develop Competence in Computer and Digital Literacy

Less than 14, Age 14, Ages 15-16, Ages 17-18, Ages 19-21, Ages 22-24

Goal:

To have each student gain skills to access a computer and the internet to expand their opportunities for connection and skill building.

Before, during and after high school students should be presented with opportunities to gain computer access and learn how to navigate different systems, platforms and programs

 


Click on the ages below to learn more about programming, services and agency resources:


Less than 14

Less Than 14

Possible Skill Development Benchmarks to Achieve the Long-term Core Outcome

  • Demonstrate basic skills of digital literacy
  • Manage personal data maintaining digital privacy and security
  • Aware of the permanence of their actions in the digital world including impact of cyber bullying

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Age 14

Age 14

Possible Skills Development Benchmarks to Achieve the Long-term Core Outcome

    • Access and Practice digital literacy across platforms including social media
    • Engage in positive, safe, legal, and ethical behavior when using technology, including social interactions online or when using networked devices
    • Demonstrates an understanding of, and respect for the rights of others in digital environments

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    Ages 15-16

    Ages 15-16

    Possible Skill Development Benchmarks to Achieve the Long-term Core Outcome

    • Reads and interprets media across digital environments
    • Collaborates and communicates with different social media users
    • Aware of data-collection technology used to track their navigation online

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    Ages 17-18

    Ages 17-18

    Possible Skill Development Benchmarks to Achieve the Long-term Core Outcome

    • Applies new knowledge gained from a wide range of sources
    • Designs and delivers digital and social media content that reflects critical thinking
    • Cultivates digital identity and reputation

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    Ages 19-21

    Ages 19-21

    Possible Skill Development Benchmarks to Achieve the Long-term Core Outcome

    • Evaluates and applies new knowledge gained from digital environments, including social media.
    • Uses technology tools for day-to-day activities including employment-related activities
    • Evaluates the accuracy and validity of Social Media

    Service

     

    Schools

    DVR

    HCPF

    Post-Secondary Education

    Workforce Centers

    Accessibility Training

    X

       

    X

    X

    Assistive Technology

    X

       

    X

    X

    Assistive technology through waiver services

       

    X

       

    Computer and Digital Literacy Training

    X

       

    X

     

    Social Media Training and Online Safety

    X

           

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    Ages 22-24

    Ages 22-24

    Possible Skill Development Benchmarks to Achieve the Long-term Core Outcome

    • Completes tasks effectively in a digital environment
    • Uses communication tools and networks effectively to locate, evaluate, use, construct, and express information
    • Utilizes social media to enhance their community engagement

    Service

     

    DVR

    HCPF

    Post-Secondary Education

    Workforce Centers

    Accessibility Training

    X

     

    X

    X

    Assistive Technology

    X

     

    X

    X

    Assistive technology through waiver services

     

    X

       

    Computer and Digital Literacy Training

       

    X

     

    Social Media Training and Online Safety

    X

         

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