You are here

How State Grants Can Be Used - an Eligible Uses Checklist

Revised September 6, 2019

The intended purpose of these funds, according to statute (24-90-401, CRS) is for libraries to obtain educational resources they would otherwise be unable to afford. Latitude is provided to honor local control of these funds within established guidelines. This list is intended as a rough guide to materials eligible for purchase with these grants. Contact the State Library with questions or clarification of items or products being considered that are not described here.

State Grants home

Item

Eligible

Not Eligible

Books, periodicals, or any other form of print media.

Fiction and non-fiction books (of all ages) are eligible.

X

 

Ebooks & Audiobooks
A vendor-based ebook subscription is also eligible, as are self-contained audio or video ebook devices that are pre-loaded with educational content (e.g. “Playaway” type materials).
Fiction and non-fiction books (of all ages) are eligible.

X

 

Audiovisual materials – CDs, DVDs, other non-print media

Content must relate to educational or early childhood-related purposes.  “Top 40” music and general release movies are not eligible. Media geared toward students and learning are eligible.

X

 

Non-circulating collections for staff use in storytimes and other literacy-based early childhood events.

X

 

Collections used by staff or volunteers in preschools or offsite settings that are returned to the library

X

 

Educational activities and manipulatives (including robotics) that are packaged for public use and circulated (e.g. kits or backpacks for home use, returned to the library)

X

 

Books and subscriptions for staff professional development.

X

 

Purchase or renew subscriptions to electronic resources such as databases that provide learning and educational content. These could include early literacy focused databases, or general purpose databases

X

 

Apps for tablets or computers, focused on educational use, not entertainment or general office apps

X

 

Patron-facing technology for accessing learning or educational content, such as ereaders, tablets, wi-fi hotspots

X

 

Cultural experience passes (e.g. museums, botanical gardens, zoos) X  

Processing, postage or shipping related to purchase of new materials

X

 

Purchase or renew subscriptions to electronic resources such as databases that are primarily used for entertainment purposes (such as vendor-based video or music streaming services) or for hobbyists (such as vendor-based genealogy services).

 

X

Hardware such as computers or tablets for staff use only or for use in library administrative functions (such as self-checkout machines)

 

X

Books or other gifts to giveaway as prizes, rewards, or reading incentives

 

X

Marketing/promotional materials

 

X

Quizzes related to accelerated reader programs

 

X

Furniture

 

X

Remodeling, rewiring, or other building projects related to improving learning and educational use of the library.

 

X

Wi-Fi, internet costs and other telecommunication purposes.

 

X

Fees for programming events (such as performers, authors, or speakers).

 

X

Fees associated with integrated library systems (such as AspenCat or FollettDestiny)

 

X

Fees or subscription for ILS or collection management software/database (such as TFollett Destiny)   X

Collections that are housed in classrooms, preschools and other partner agencies

 

X

Early literacy activities, manipulatives, or furnishing in the children’s area that are not circulated

 

X

Overhead, grants administration charges, staffing costs

 

X